Why Your Renders Suck (Part 1)This article is so long, it's been split up into 2 parts, you can find Part 2 hereDon't forget to check the =3D Week Announcement= regularly for updates on events and contests, we've got a lot on this week!Thank you to ~Nanaki-Murasaki for his efforts in helping write this!Why Your Renders Suck and What you Can Do About It! (Part 1)You can find Part 2 HerePlanning StageThis is the most important phase of your production and often the most neglected. Most of the worst renders completely skip this step and dive straight into disaster.You are lacking a purpose and intended audienceBefore even coming up with an idea, it's good to think to yourself "Who is the story for? Why am I doing this? What do I really want to do?". A lot of people skip this step, thinking it's unimportant, this usua
Why Your Renders Suck (Part 2)This article is so long, it's been split up into 2 parts, you can find part 1 hereDon't forget to check the =3D Week Announcement= regularly for updates on events and contests, we've got a lot on this week!Why Your Renders Suck and What you Can Do About It! (Part 2)You can find Part 1 HereLighting and TexturingThe light seems to come from everywhere at onceIn many 3D packages, under the lighting toolset, there is a button called "Ambient Light". Every time you use this light, a little part of you dies inside. There is no example in the real world of anything that is lit from all sides at once. This is a cheap trick that used to be used back before lighting was accessible and able to be used realistically, and looks something like this:What you're effectively doing by using
A Visual History of 3D Art3-Dimensional Art doesn't have a history dating back hundreds of years. Its inception is very much linked to the evolution of Computing and Computer Graphics.Because history can get very detailed, this article will just include a summary timeline. If you want to know more, just click the links dotted throughout 1950 - Laposky's OscilonOur story begins in 1950 with Benjamin Francis Laposky, a sign painter and army veteran who was also an artist and mathematician. In addition to getting a kick out of creating Magic Square Puzzles, Ben created what is arguably the first set of computer generated images, "electrical compositions" using a cathode ray oscilloscope:1959 - The first CAD PackageIn 195
A Note about Copyright and CreditingHello lovely people.I'd just like to give you guys a reminder about three points of copyright that come up quite often and I think people are confused about. I don't want to see any of you get in trouble, so here's some things that you should remember:Characters Ripped out of Games and ScreenshotsRipping models out of games and using them in your art is absolutely 100% not allowed on DA. This is considered a copyright infringement. Passing these around to others just makes things even worse. Please make sure you don't do this and don't use resources that have been taken from games.I can't stress this enough, make sure any stock models you use are from people who either made them or have express permission to supply them to you.Screenshots are a bit more of a grey area. Some game companies let you post them some don't. If you MUST post screenshots, please make sure they are correctly labeled and credited, and put in the Fan Art gallery.Game screenshots don't belon
3D Printing: An Overview and Interview3D Printing – An Interview with Professor Olaf DiegelDon't forget to check the =3D Week Announcement= regularly for upcoming events and contests this week, we've got a lot on!3D Printing is a way of converting your 3D models into physical real-world objects. It's exciting because most of a 3D artist's life is spent working on things that are never tangible and traditionally haven't existed in the real world, until recently. Previously, a process called milling has been used to create models of computer objects, This is somewhat like sculpting done by the computer, where you start with a solid mass and cut bits away until you're left with your model! This process is called subtractive printing, because you start with a lot of material, and get rid of bits of it until you're left with your 3D object.3D printing is an additive process. This mea
The Master ListWelcome to the Library!Don't forget to check the =3D Week Announcement= regularly for updates on events and contests, we've got a lot on this week!Here you will find a list of all sorts of resources for 3D artists.This includes Books, Instructional DVDs, Tutorials, Resources and more.If you would like to suggest a resource, add it to the comments! If it's a good resource, it will be added to the journal post. If it's a great resource, you might get a prize!This is the master list. Eventually, each featured resource will have a review of it within this group, and we will do away with outside linking. Cheers!Anatomy and Modeling:Action Anatomy by Takashi IijimaThis book teaches you how muscles move and interact with each other, as well as how the human body moves and bends. A great resource
Interview with Enrico Casarosa from PixarAnd here's the moment we've all been waiting for...Interview with Enrico Casarosa!Today we have a very special treat for you. Enrico Casarosa, Director of Pixar's upcoming short film, La Luna, has joined us for an intervew!Don't forget to check the =3D Week Announcement= regularly for updates on events and contests, we've got a lot on this week!Enrico Casarosa is an Italian artist living in the USA and working at Pixar. Before directing La Luna, Enrico worked as a story artist. He has been with Pixar for about ten years, and his work is featured in Cars, Ratatoullie and Up. Previously he was at Blue Sky Studios where he worked on Ice Age. La Luna is Enrico's first foray into directing, and the short is eagerly anticipated worldwide, to be shown in cinemas before Pixar's new feature film, Brave.Here's a trailer for La luna:In addition to the following interview, Enrico h
Coming Soon: Project Educate for the 3D Gallery! Project Educate delves into the THIRD DIMENSION!!! 3D has been moved up and will now be on NEXT WEEK! From Monday November 28 to Sunday December 4, `Cymae will host a huge celebration and education of all sorts of goodies from the 3-Dimensional Art Gallery!Don't know anything about 3D? No sweat!Project Educate is here not just for our lovely existing contributors, but also to get those of you who have never even thought about 3D as excited about what we do as the rest of us!Here's a schedule of what's on for the week:Monday 28 NovemberThe details for a fabulous 3D Modelling contest will be announced to kick off 3D Week at Project Educate. Some fantastic prizes will also be announced, and we will have a quick look at what 3D printing is and what we can do with it! <
reminds me of my girlfriend's cat smiling after doing mischief (he does it when we're not looking i swear!!
i have also tried chromatic aberration on one of my zbrush works. loved it